package game.leon.war.defs;
public interface InstructConsts {
int MESSAGE = 1;
int CREATE_UNIT = 2;
int REMOVE_UNIT = 3;
int FREE_CLICK = 4;
int ACTION_TIME = 5;
int COOLDOWN_TIME = 6;
int STIFF_TIME = 7;
int FIRE = 8;
int HURT = 9;
int CURE = 10;
int MAX = 11;
}
